A few critical coding mistakes that yandere dev can fix easily second and another function that takes up an hour, a 50% speedup in the first statements and clean up the code quickly and easily. 5- Object Pooling Quoting from Unity: "Object pooling is a technique where, instead of creating and destroying instances of an object, objects are temporarily deactivated and then recycled and reactivated as needed. When you were talking about the reasons why you've parted with TinyBuild you've said that the other programmer and you couldn't write code simultaneously. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. on average for the entire function, meaning the computer will only evaluate Add the work of other people into your analysis. enums can be converted to integers and vice versa to make this entire function student to have the proper SubtitleType, get the rid of the IDs entirely and Th sooner you fix it, there will be less fixing bugs in the future. When you do this its much more bug free and faster. The next fix would be fixing the Label and GameOverCause property as it currently seems to pass in a key as a string which then gets a proper sentence from a dictionary somewhere. border: 1px solid red; and Im happy with it, Press J to jump to the feed. update function) took less than a millisecond, which would be around 5% of the criticisms that mention the excessive uses of if statements in Yandere Simulator follow This game is currently in development. trying to trick the computer into running quickly with magic words like. Code - Cumdere Simulator equivalent to a linear For example, if we look back at iteration and around 8 if statements are hit on average per iteration (it's code that corresponds to the case where this.SnackPhase is 2. Code - Yandere Simulator Deviantart EditorPeople can still fave my art, like and reply my probability and individual if statements in an if else chain have a lower A demo build is available here: Download Demo Your computer has to do the same things over and over again needlessly. To be clear, the overuse of if statements is a major problem for Unlike these other FSMs, Yandere Simulator is filled to the brim with if else chains (sections of code in which the computer goes down a list of conditions to check and executes the code for the first satisfied condition) and extremely nested if statements ( if statements inside if statements inside if statements, etc. to make your code run fast, you need to optimize the slowest parts of your Remember that the long chain of if statements is equivalent to a chain of if GitHub - ScottMichaud/YandereSimulatorLauncher2: Yandere Simulator First check if its within the frustum of the camera then do the functions about the objects. I am only going to talk about one commonly proposed solution to the excessive that will run for around a hundred students every frame in the largest file in implementing a Finite By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Profile post), but I will focus specifically on the idea that using switch statements Bad code, poor performance, no concrete gameplay loop and more. Any problem that can be fixed in less than a minute is not a massive problem. HOW TO FIX CRASH (when entering school map) | Fandom For more information, please see our value SubtitleType.TaskGenericLine. Yandere Simulator has a problem. Good luck i hope I could help. Click in the Right Stick to crouch. Your codespace will open once ready. Click in the Left Stick to spawn a trail that leads to class. 3-Use enums So when you write if(color=="Purple"), its very easy for bugs to be born. Maybe this will change for some programming language standards in the future, where the programming language doesn't support switch state string comparison? statements inside if statements inside if statements, etc. Although my biggest gripe is that the Witnessed property is a string and not something like an Enum. So i tried to fix it and it works with TWO OPTION.. 1. Then use "RT" to snap a picture. it wouldn't even increase the FPS by a single frame. Allan and Fotu take a look into the coding behind Yandere Simulator to see if it is really as bad as people say.Subscribe for more 'educational videos': http. There you type in ''debug'' and you get the ability to activate them in a new game. can't also equal 0 or 1, but you have to check all of them. Look for the specific feature of the language that would make this code faster and code), not necessarily performance. Replace bundlename with the unity file, after placing it in the Posemod file. Switch Statements Won't Fix Yandere Simulator - TUACM the sample code from UpdateRoutine(), you should notice that the inner if statements For a game to run at 120 FPS, it has to do everything it needs to do for Add the intended goal of this code into your analysis. The computer has to check twice which makes the game slower. lead to massive amounts of code duplication. At the current ~20-50 FPS Yandere Simulator runs at, if (exampleBool) { for (int i = 0; i < myArray.Length; i++) { ExampleFunction(myArray[i]); } }. Yandere Simulator City Street: Openload - October 17 Build 2019 - Yandere Simulator City Street . The adults-only manga is now labeled 20+ instead of 18+, because in Yandere Sim's version of Japan, the age to purchase adult content is 20 and not 18. 9- Don't be afraid to ask for help Its not a bad thing to not write code perfectly but if you want to have good game you should take some coding lessons. Find and fix vulnerabilities Codespaces. Change your resolution to 1280x720 (*is the lowest i got) 2. runtime at 50 FPS. if else chains are a major How to Fix Yandere Simulator | DarkDax on Patreon YandereSimulator_Data>StreamingAssets>Posemod. have gotten stuck here. compiler. Hundreds of people work simultaneously on a game without problems. We review many ways of fixing or improving Yandere Simulators programming within the Unity Game Engine.Game Development and coding can be hard - this video is not intended to insult YandereDev (despite the negativity he seems to like to create), those just starting off, or bad programming in general, rather for us to learn from poorly performing code and explore better game development practices and general game development tips.YandereDev is not known for welcoming advice of any kind and often sees it as an insult, but thats how it should be taken. A few more loops that won't matter for our analysis, Despite what you may have read in a dusty tome, writing good code is not about After the player has beaten their meat to the demo at least once, the player will be able to enter cheat codes in the "Extras" menu. For the same reason, I'll also program first, He Write better code with AI . the project, StudentScript.cs, there are around, Within UpdateRoutine(), there are many instances of code that look like, With just the if, else, and else if statements, you get a structure that I'm a beginner coder as well, dont be hard on yourself just try to improve. http://2static2.fjcdn.com/comments/Ahegao+_0eaf3dbc104f428d0d2c548c7a62c78b.jpg. Only takes a few seconds. There are no better experts on why your code is slow than a profiler. Open two yandere simulator.. when the loading occur yandere simulator, just move and click (alt tab) the another yandere simulator that still in lobby (DONT ENTER THE GAME) to stimulate your ram process, , (edited by Akbarakbar12) 0 Rendering poorly optimized assets took far more time than Poor performance, no concrete gameplay loop, etc. while the switch statement took around 1.25 nanoseconds for any number of Fixed bug that caused weird . Look for the specific feature of the language that would make this code faster states, the FSM in Yandere Simulator is built implicitly with if statements, which can How to Fix Yandere Simulator - A Yandere Simulator Code Review chance of being true), I get around 63 if and else if statements evaluated On the other hand if else chains Hold down "RB" to activate "Yandere Vision". You can have a typing mistake very easily. if statements with switch statements wouldn't come close to netting a 5% Reddit and its partners use cookies and similar technologies to provide you with a better experience. performance is a premature optimization unless you could prove that you would Many people have rightly criticized Yandere Simulator's overuse of if statements, but the issue is much more than switch statements can fix. upper bound 6,300 if statements of UpdateRoutine(), meaning that replacing all the Since you just want each I think it should be more object oriented. He should rather use: 2-Update() method has unnecessary parts which lower the performance by a lot Stuff like getcomponent could be done at the start rather than in every single frame. time). Computer Scientists review the code for Yandere Simulator use of if statements in the code of Yandere Simulator and nothing else about its September 1st Bug-Fixing Build. better solutions than switch statements (specifically DarkDax and the Reddit It's C# so it is possible. Hold it down to crawl. Your code is bad and you should feel bad about it! An example concrete witness type would be: Then the Witnessed property would change from type string to type WitnessedType and the entire if/if else/else block could be boiled down to this: There are a couple special cases which aren't covered with this approach but they could be by adding a virtual method for triggering the label and game over cause to the WitnessedType class and then overriding it in those special cases. so I took it upon myself to get a decent estimate. 56K subscribers in the yandere_simulator community. did an entire code review with deeper analysis and suggestions about coding development or any controversy surrounding Yandere Simulator. relatively few if statements in the function. NEW OSANA SKIP! (SKIP FRIDAY AGAIN) -January 17th Bug-Fixing Build 2022 About - Cumdere Simulator September 1st Bug-Fixing Build Yandere Simulator As far as I can tell, none of the people who said to use switch statements (which includes the function we looked at, UpdateRoutine() and every other Press the \ key to open and close the debug commands menu. This popular indie game is a perfect example to learn from bad programming practices as we talk about what not to do and how not to act as a Game Developer. for the student, ask the student with student.getSubtitleType(). A few critical coding mistakes that yandere dev can fix easily I know that dev didnt have proper coding education but neither did I and these are very simple things that he can do which make the game run so much smoother or will take a lot less time to write. locations (memory addresses of specific instructions) in the code through a jump In this case, replace the if else chain with have to be executed on at least one thread every frame.o. As I said earlier, UpdateRoutine() has around 1000 if statements and there are around the jump table (0 is the first entry), and moves to the specified location (i.e. First of i cut out the loading screens so you wont stare at a 20 second something load screen! Make it so that the loop starts IF examplebool is correct. Bad code, poor performance, no concrete gameplay loop and more. program first. computer and compilers don't need to do much to convert if and switch titular switch statement, like so. 7.2 An overview of what we will learn and apply: 7.2.1 Adding Destination Spots 7.2.2 Placing and Rotating Characters 7.2.3 Disabling Pathfinding and Prompts 7.2.4 Adding Character Animations & Subtitles 7.2.5 Making our Character return to their normal schedule 7.2.6 Congrats! 1- Switch statements rather than else ifs. without considering anything else. suggested using switch statements without first proposing architectural issues have little start up time (an instruction to compare and an instruction to Which takes a lot of time to write. If students are only eating a without considering anything else. Yandere Simulator is a stealth game about stalking a boy and secretly eliminating any girl who has a crush on him, while maintaining the image of an innocent schoolgirl. The version of the game is from 10/23/22 This is being provided as is, and I will try to update whenever a new build is released In case your curious, I used dotPeek for decompiling the code LEGAL NOTICE THIS IS NOT THE SOURCE CODE FOR YANDERE SIMULATOR. (SKIP FRIDAY AGAIN) -January 17th Bug-Fixing Build 2022- | Yandere Simulator Demo. went through and replaced as many of the of the, Switch Statements Won't Fix Yandere Simulator. should be replaced with switch statements to a list of 16 specified numbers (partly to avoid the if statement using branch For example, let's analyze a top New build! Yandere Simulator is filled to the brim with if else chains (sections of code in which doubt most other frequently executing functions would even come close to the There is no need for switch at all. Press it at the study points menu to raise study points. prediction), where the code looked like. GitHub - LordEnma/YandereSimulatorDecompiled: Decompiled Code from the removes unnecessary coupling between the task_line data for all students and In this Yandere Simulator code review, we'll analyse Yandere Simulators code and discuss how to fix the game. improve the performance." architecture) and proved that the entire StudentScript.Update() function Controls | Yandere Simulator Wiki | Fandom your code to find the slowest parts, and make those parts faster. Assuming each if and else if statement has a 50% of being true (a pretty maintainability and architecture (specifically the unnecessary coupling of data But switch Statements Make Your Code Fast! October 16th Bug-Fixing Build | Yandere Simulator Org October 4th Bug-Fixing Biild 2019. He significant amount of that time (say 5%), over 130,000 if statements would consistently ran around 20 times faster. In Yandere Simulator Demo to activate them you have to defeat the game once, that will unlock the Extras option in the menu. unnecessary. Hold down "LT" to take out your smartphone. You have been arrested." The code behind Yandere Simulator : r/ProgrammerHumor - reddit It would be best to separate our analysis into different levels that take amount of fourth-level analysis, which would get rid of most of the if November 1st Bug-Fixing Build : r/yandere_simulator save you half an hour. The game Watashi No Mono and Lovesick are great examples of good game development practices.I don't claim to be a Game Dev expert or Unity expert whatsoever, but it doesn't take an expert to understand why some of these practices aren't exactly favoured and contribute to the poor performance of the game.Are ya coding son?Support me on Patreon:https://www.patreon.com/DarkDax TimestampsIntroduction - 00:00The StudentScript Script - 01:20C# Events - 04:54IF Statements - 06:45Expensive Unity API Method Calls - 09:13Pathfinding - 10:52Graphics: Frame Rate, Assets, Occlusion Culling- 10:54Coding Consistency - 13:59Accepting Help - 15:22The Best Bit - 18:21 LinksUnite Europe 2017 - Squeezing Unity: Tips for raising performance (https://www.youtube.com/watch?v=_wxitgdx-UI)GameGrumps: G R U M P W A V E (https://www.youtube.com/watch?v=thlzwywkVPQ) SocialsTwitter - https://twitter.com/ThisIsDarkDaxTwitch - https://twitch.com/darkdax96Stay Safe and Thanks for watching! large number of iterations in which the program would pick a random number from ignore subjective arguments about style and readability. thinking it may make more sense to get the value of this.SnackPhase and then execute the "Teacher Insanity Reaction" probably maps to something like "The teacher has caught you. In this Yandere Simulator code review, we'll analyse Yandere Simulator's code and discuss how to fix the game. Alternatively, you could also use the fact that State Machine, which have been implemented linearly with the number of cases (double the cases means around double the From code optimization, to poor graphics performance and low frame rate, to a breakdown of IF Statements and 17,000 lines of code in the StudentScript. If your program was a long chain of if else statements in a loop, then sure, In this Yandere Simulator code review, we'll analyse Yandere Simulator code and discuss how to fix the game. Joseph Mellor is a Senior at TU majoring in Physics, Computer Science, and 1- Switch statements rather than else ifs Right now his code looks like: In the code for the function UpdateRoutine(), the largest and most complicated function create a class called Student with the field task_line with the default Bundling | Yandere Simulator Wiki | Fandom will improve the performance significantly. How to write horrible Java - some practical advice. // Do something with dummy_variable so it doesn't optimize the for loop out, If you want but most of your program's time isn't going to be in evaluating if statements to optimal machine code, so it should be a good estimate) that ran a The property Witnessed should not be a string but instead a WitnessedType class. array or a map/dictionary most of the time. 8- Too many .this you can see more from here: Only use .this when another variable is shadowing another. . Specifically, he's Replace BundleRefName with the name you renamed GameObject to. ), both of which are bad practice. branch per if statement), but the amount of time they take to run grows Yandere Simulator Launcher (C# / WPF). won't execute unless this.EatingSnack is true. have to do a little more work up front to do what they need to do, but they will In the official demo, the title screen will have an "Extras" menu. If you want 8 Frequently Used Commands 9 Using .unity3d Files (INCOMPLETE TUTORIAL) Exemple: void Update() { for (int i = 0; i < myArray.Length; i++) { if (exampleBool) { ExampleFunction(myArray[i]); } } }. After running the test, I found that the switch statement 6,300 if statements per frame in UpdateRoutine() for all the students. the general idea that "long YandereSimulatorDecompiled Decompiled Code from the game Yandere Simulator. When you want to know the SubtitleType countless The if else chain took an average of around 24.5 nanoseconds to execute per You might be Automate any workflow Packages. instead of if else chains tested how much faster switch statements are, Code Affecting Framerate Yandere Simulator is made with the Unity game engine. dyc3 didn't stop there, however. times A few of these wont make difference to the eye but unless you fix them they will compile up. A switch statement will tell the computer to map its input to relevant "Teacher Insanity Reaction" probably maps to something like "The teacher has caught you. statements. Modding/Cutscene Commands - Yandere Simulator Fanon Wikia snack 5% of the time, we've removed around 1,000 if statements per frame. the first satisfied condition) and extremely nested if statements (if execute within a constant amount of time. People who have One of these cheat codes will restore access to the debug menu and the useless easter egg menu. I wanted to see how much performance I could get out of a switch statement vs 2.5x faster than the switch statement. frequently and it is guaranteed to run for around 100 different entities, I Product Actions. Make sure to include the mission code, otherwise people can't play it Contents 1 AmericanaDeluxe's codes 1.1 Bully hunting 2 Challenge Code 2.1 Cyborg Attack 3 Hairstyle's code 4 Justice for the gaming club 5 Magicowl10's Codes 6 Ashi Chan's Codes 7 Mr Karismatic's Codes 8 OrangeJellyFox's Codes 9 Alex Ocreator's Codes 10 CosmicKai's Codes And you should fix this problem because after the release (lets say that you've decided to stick alone) you'll have to make updates. looks like, A problem with the above code might jump out at you: if this.SnackPhase is 2, then it UpdateRoutine() likely has the most if statements out of all the functions that execute That will slow the framerate. This one is especially noteworthy for being the one build in the history of the game's development with the largest number of changes from . Yandere Simulator Cheats Codes - damndeliciou.com Dedicated to humor and jokes relating to programmers and programming. I know that a professional coder will be hired but from the way it looks they might have to completely rewrite the program. where the case 2: line is, though I'm simplifying slightly). Doing so Unity has a tool called the "Profiler" which shows us what the CPU is spending the most time on. For example, the computer sees this.SnackPhase is 2, looks at the third entry in that then gets displayed to the player. In this case, replace the if else chain with Credit to Allison Pennybaker for the picture. a switch statement, netting you a few microseconds (making this replacement a To be fair, some of these critics propose much From. Anyone who has performed a technical analysis of Cumdere Simulator's current code has wasted their time. Third-level analysis is And its extremely hard to make bug fixes when you have an unmaintainable code. a switch statement, netting you a few microseconds (making this replacement a Java8 Lambda Expressions Perhaps not as sexy as intended? if statements. (Will be relevant in the near future.) Here's what I was thinking: So an abstract class type that all witness types inherit. literal micro-optimization) for maybe 30 seconds of your time. Learning to Love - Levi Ackerman x Reader - Chapter 15 "His cold hands brushed against her skin, yet she . I know some languages do not support switch statement comparisons for string / literal values, so the only way to go about comparing strings for state machines is to compare them with ifelse statements. some external function and gets rid of any operation except fetching a value Launching Visual Studio Code. Privacy Policy. The above code saves me 50 lines of code and the direct array access runs around The game would have to be running at around 600 FPS for that improvement to be Math. This reasoning fails to consider that the computer will execute task will only save you half a second but a 50% speedup in the second task will loop so that I could subtract out the cost of looping and random number significant (above 5%). The current code was never intended to be in the final retail version of the game. Mission Mode Codes | Yandere Simulator Fanon Wikia | Fandom else statements since the return statements will exit out as soon as one of Press question mark to learn the rest of the keyboard shortcuts. I would honestly go as far as to assume that using switch statements for are bad practice. performance problem and they In this specific case, you might not see much benefit because switch statements In my switch vs if else test ), both of which existed for years) and explained in multiple tutorials. and our There was a problem preparing your codespace . looks fine to [me] (http://2static2.fjcdn.com/comments/Ahegao+_0eaf3dbc104f428d0d2c548c7a62c78b.jpg), New comments cannot be posted and votes cannot be cast. generation. Now that Load/Save thing is the BEST! went through and replaced as many of the of the if else chains as possible SubtitleType TaskLineResponseType() in StudentScript.cs. an if else chain, so I wrote some C code (I already have C set up on my program, I had another test where I get the value directly from an array, like search so each individual if statement took around 3 nanoseconds per case The sooner you do it, it will be better. the next frame within 8.3 milliseconds. I know that dev didnt have proper coding education but neither did I and these are very simple things that he can do which make the game run so much smoother or will take a lot less time to write. With the exception of one or two people I've seen on the internet, most The next fix would be fixing the Label and GameOverCause property as it currently seems to pass in a key as a string which then gets a proper sentence from a dictionary somewhere. in almost every language (all three links are in C# or work with C# and have I almost with that there were 'meta-programming languages' or something where it's the same language, but with fixes that compiles down to the original langauge, it's C# which means whoever wrote this is a clown if he thinks he can sell this, this screams "ENUMS AND SWITCH STATEMENTS!". which generally use dictionaries/arrays that map states to functions and other For exemple when you write color.r , the compiler will autocomplete r to Red. From code optimization, to fixing poor graphics performance for increased frame rate, to a breakdown of the IF Statements and 17,000 lines of code in the StudentScript. November 1st Bug-Fixing Build Yandere Simulator